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INSTALLING WAVEFILTER SHADER

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Installation of WaveFilter Shader is done automatically when the WaveFilter Setup is completed, this will install the selected plug-ins in their proper place on your hard drive.

Installing from the WaveFilter CD:

1.
   Insert the WaveFilter CD into your compact disc drive.

2.   It is recommended you exit any Windows applications prior to running the WaveFilter 2.0 Setup.

3.  You must exit LightWave 3D  if running

4.  Run the WaveFilter 2.0 Setup and follow the instructions provided.

5.   The WaveFilter 2.0  Setup program will create the proper directories and copy the required plug-in files to NewTek/Plugins/Layout/WaveFilter/Intel or Alpha

6.   Run LightWave 3D.

7.  You  will need to manually add the WaveFilter Shader plug-in named, WFShader.p to LightWave 3D by selecting the Add Plug-ins button in the options panel, general options tab. 

8.   Now quit LightWave 3D to save the added plug-ins to the LightWave configuration file.

9.   You are now ready to load WaveFilter Shader as a Shader Plug-in.  In the Surfaces Panel, Advanced Options tab, select the Shader Plug-in button and scroll down to select WFShader, you can then select the options button to access the WFShader interface.

        See Applying WaveFilter Shader for more details on the many ways WaveFilter Shader can effect your scene’s surfaces.

 

Installing the Download:

1.
   Download the desired  WaveFilter .exe. All downloads are installed as demos, once registered they will be fully functional. For more information, see downloads.

2.   It is recommended you exit any Windows applications prior to running the WaveFilter 2.0 Setup.

3.   You must exit LightWave 3D if running.

4.   Double click the WaveFilter .exe and designate the directory where you would like to unpack the WaveFilter Plug-in files. The directory does not have to be the NewTek directory.

5.   Run the WaveFilter 2.0 Setup and follow the instructions provided.

6.   The WaveFilter 2.0  Setup program will create the proper directories and copy the required plug-in files to NewTek/Plugins/Layout/WaveFilter/Intel or Alpha

7.   Run LightWave 3D.

8.  You  will need to manually add the WaveFilter Shader plug-in named, WFShader.p to LightWave 3D by selecting the Add Plug-ins button in the options panel, general options tab. 

9.   Now quit LightWave 3D to save the added plug-ins to the LightWave configuration file.

10.   You are now ready to load WaveFilter Shader as a Shader Plug-in.  In the Surfaces Panel, Advanced Options tab, select the Shader Plug-in button and scroll down to select WFShader, you can then select the options button to access the WFShader interface.

        See Applying WaveFilter Shader for more details on the many ways WaveFilter Shader can effect your scene’s surfaces.

Note: The first time you load WaveFilter Shader, you will be asked to register the plug-in. If you do not want to register at that time, you can run it as a Comparison Proof Demo.  Comparison Proof Demo mode applies the plug-in effect to the left side of the object only, allowing you to compare what your surface  would look like with and without the plug-in, you must purchase WaveFilter 2.0 to unlock the right side and take full advantage of WaveFilter Shader.